RH2 The Journey Season 5 Attribute Planner
A worksheet for role, vitals, badge thresholds, and copy-ready PG, SG, and Center spreads.
Use this page as a Season 5 worksheet, not as a second creator. RH2 The Journey still makes you spend attributes inside the Roblox experience. The planner exists so you do not discover a missing HOF badge after the slot is locked. Copy each table into a note, fill the blanks, then enter Customize — skip Recommended unless you only need a throwaway body for Plaza.
Season 5 launched Friday, August 21, 2026 at 5:00 PM EST with wingspans, body types, frames, and more than 1,300 unique build names. That freedom is how people waste Reset Tokens. Read the Season 5 notes for what the creator actually added, then walk the eight steps below. Cross-check the finished sheet with best builds, guard roles, big roles, and the getting started order.
Step 1–2: Role, then vitals
Write one role word before height:
| Role | You are on the court to… | Do not also try to… |
|---|---|---|
| Creator | Iso, break a set, pass out of two | Be the only rebounder |
| Spacer | Catch, relocate, green open threes | Hold the ball for 12 seconds |
| Lock | Stay attached, contest without fouling | Farm iso clips |
| Finisher | Attack closeouts and lobs | Brick catch-and-shoot logos |
| Rebounder | Box out, outlet, finish putbacks | Bring the ball up against pressure |
Vitals come second because they cap the bars. Height trades speed and contest. Weight trades strength and acceleration. Wingspan trades shooting window and handle versus reach. Body type sets the silhouette before points. Frame adds a hidden tilt: community Season 5 clips keep showing lean at about +2% green window, Anchor with stronger interior contest but a block-attempt drawback if you spam contests, and Powerhouse as the strength-first bulky option.
Pick the frame that matches the role, not the one that looks rare in Plaza. A spacer on Anchor is fighting the kit. A rebounder on lean is fighting box-outs. Write height / weight / wingspan / body type / frame as a single line so you can paste it next to a YouTube build without mixing two different PGs.
Step 3–5: Badges, HOF thresholds, Physicals
Badge counts are the real overall. An example Point Guard from AspireZ-style Season 5 settings lands near 26 Shooting / 10 Finishing / 40 Playmaking / 6 Defense. That is a creator sheet, not a lock sheet. If your role is lock, invert the idea: Defense and rebounding must beat Playmaking.
Before you spend, circle the HOF badges the slot must reach:
- HOF Quick Draw — mandatory on anyone who shoots in a closeout. If the shooting bar cannot support it, change height or wingspan instead of hoping a jumper name saves you.
- HOF Range Extender — required if you will pull from the hash or logo as a spacer or creator.
- HOF Fearless Shooter — the contest-green badge. Skip it only if you truly never shoot.
Confirm current tiers on the badge list and pair a takeover on the takeover list. Badge points stay useful when you nudge attributes; they become trash when you miss the threshold by two points and settle for Gold.
Physicals are the category people skip, then blame lag. Stamina is the Rec stat. A creator who dies in seven seconds of iso is a turnover machine. Speed is how a guard beats the first closeout and how a small PF rotates. Strength belongs on finishers and rebounders. Vertical helps leaping contests and some dunk packages, but it does not replace Speed on a guard. Write a floor for stamina and speed before you dump leftovers into a vanity dunk rating.
Step 6: Reset Tokens and when to reroll
A rebuild costs Reset Tokens. Season 5 launch codes paid them: welcometoseason5_RT (3) and thankyoufors5_RT (2), plus RHC on the matching _RHC strings. Claim those from the codes hub with the redeem steps. Do not type expired codes.
Rules for spending tokens:
- Finish this worksheet first.
- Make the slot once.
- Test in Plaza: ten jumpers, two dribble moves, one full stamina bar.
- Reroll only if a HOF badge missed, wingspan wrecked handle, or stamina fails a Rec quarter.
- Never reroll because a Park random disliked your name.
RHC upgrades a finished build. Tokens rewind a mistake. Keep them separate.
Step 7–8: Copy-ready spreads and where to go next
These tables are worksheets, not contracts. Copy them, then change any row that fights your hands. The PG column follows the AspireZ-style badge mix; SG and Center are role-first templates for a spacer-scorer and a paint rebounder.
Point Guard — creator / iso
| Field | Worksheet value |
|---|---|
| Role | Creator |
| Height / weight / wingspan | Compact guard; match or stay near height on wingspan if you shoot |
| Frame | Lean if you live on the green window |
| Finishing badges | 10 |
| Shooting badges | 26 |
| Playmaking badges | 40 |
| Defense badges | 6 |
| Physicals floor | Stamina and Speed before Strength |
| HOF must-haves | Quick Draw, Range Extender, Fearless Shooter |
Shooting Guard — spacer
| Field | Worksheet value |
|---|---|
| Role | Spacer (secondary creator if you handle) |
| Height / weight / wingspan | Slightly taller than the PG; shorter wingspan if threes are the job |
| Frame | Lean for shooting, skip Anchor |
| Finishing badges | 12 |
| Shooting badges | 30 |
| Playmaking badges | 16 |
| Defense badges | 18 |
| Physicals floor | Speed and Stamina; enough Strength to not get posted |
| HOF must-haves | Quick Draw, Range Extender, Fearless Shooter, plus Gold Clamps if you lock the two |
Center — rebounder / finisher
| Field | Worksheet value |
|---|---|
| Role | Rebounder first, finisher second |
| Height / weight / wingspan | 7-foot band is legal now; long wingspan for contest |
| Frame | Anchor or Powerhouse; Anchor if you contest, Powerhouse if you back down |
| Finishing badges | 28 |
| Shooting badges | 8 (raise only if you are a true stretch five) |
| Playmaking badges | 8 |
| Defense badges | 32 |
| Physicals floor | Strength and Stamina; Speed only if you must tag guards |
| HOF must-haves | Interior contest / rebound badges before Quick Draw |
After the sheet is filled, make the body in Customize, then prove it in Plaza with the shooting and dribbling guides. Queue Park and Rec only when the green window and the stamina bar survive contact. Come back to the tools hub if you need the jump-meter or code checklists again.
If a table fights your hands, change the table. Badge counts from community clips are starting points, not contracts. Spend one Reset Token only after Plaza proves the green window and the stamina bar survive a full Rec quarter.
Frequently Asked Questions
Quick answers for codes, builds, shooting, and Park play.
What order should I fill the Season 5 planner?
Role, vitals, badge counts, HOF thresholds, Physicals, then Reset Token budget. Copy a template last so you do not reverse-engineer a name.
Does lean really add +2% to the green window?
Community Season 5 clips repeat that lean bonus. Treat it as a small tilt. It will not save a shooting bar that misses HOF Quick Draw.
Why is Anchor a problem on some builds?
Anchor helps interior contest but can add a block-attempt drawback if you spam contests. Skip it on spacers and most iso guards.
Where do I get Reset Tokens to reroll?
Season 5 codes such as `welcometoseason5_RT` and `thankyoufors5_RT`. Redeem them from the codes page after you join the BAX Studio group.
Should I copy the AspireZ PG badge mix?
Use 26 / 10 / 40 / 6 as a creator example, not as law. Change it if your role is lock or finisher. Compare other sheets on best builds.
Can a Center shoot in Season 5?
Yes, the creator allows 7-foot shooting Centers if you pay Shooting. If the role is rebounder, keep Shooting low and spend Defense and rebounding first.